Game Jams and other projects
MAGIC KANDER
Play Guy, a floating orange legged square, and his best pal George Lapipette in this tiny puzzle game based on color swap.
Magic Kander is a puzzle game in which the players control a floating character with their keyboard, and a drinking straw with their mouse. When the players click on any element of the level, the background takes the color of the selected object, thus removing its collisions.
I proposed the concept of Magic Kander on the 2014 Global Game Jam edition, of which the theme was “We don’t see things as they are, we see them as we are“. You can see here, the artwork by Maud LeGuennou that originally inspired the game concept.
I designed the mechanics and the levels of the game.
The game was developed on GameMaker, but later on, I ported the game mechanics on Unity as a way to learn this game engine as well as C# scripting.
You can play the game on Windows by following the link on top of this section. Below you will find a video of the game mechanics from my Unity test scene.
(art by Maud LeGuennou)
WhoGuess? is a game developed during the 2014 Global Game Jam edition.
In this game, inspired by the classic board game Guess Who?, the players have to eliminate characters based on non physical traits. For instance, the game may ask to remove all the buddhist characters: but since this is not a physical trait, the players must identify the characters based on their personal biases. On each game, the content is filled completely at random, and the game content can be a bit provocative.
I proposed the main concept and basic rules of this game, and the team put it all together.
You can play the game on Windows by following the link on top of this section.
(art by Clément Pernel)
Someone stole your heart. In a bloody fashion. Now you have to catch them back before all your organs decide to leave your body.
Kali Ma is a top down horizontal scrolling runner set in an Indiana Jones like universe.
This game was developed during the 2013 Global Game Jam, which was centered around the theme of the audio recording of a beating heart. This was both my first Game Jam experience and first time using Unity. I worked on level design patterns and 3C for this game.
You can play a Windows version of Kali Ma by following the link on top of this section.
BlackOut
BlackOut is a basic mobile top down auto shooter in which hordes of zombies descend from the top of the screen. If a zombie reaches the bottom of the screen, the game is over. The players can only control movements of the character at the bottom of the screen. The character shoots automatically. The twist here is that the game environment gets plunged into darkness and only the bullet shots and some special zombies bring some light.
I developed this game in 2017 as a way to improve my skills in Unity and C#, and also to try and make everything on my own, from the rules of the game, to the sound and graphic design. I chose a basic concept so I could spend more time on other aspects of game development. While this game is only a rough prototype, this experience greatly improved my prototyping skills.
Ki Tourne Gagne !
Ki Tourne Gagne ! was developed for ACEF, an association tied to Banque Populaire. The objective was to make a game in which the users would turn a wheel to get a random reward. This game has only been played in the South of France.
I developed the entire app on my own. In addition to making the turning wheel, I also created the back office features, such as user management, data exportation, wheel configuration, etc. While the development wasn’t extremely challenging, it trained me on how to use the Unity UI system.